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Revolutionary battles – working notes.

This set of rules is designed to support the range of 28mm figures designed and produced by Eureka Miniatures. These figures cover the armies of the French Revolutionary period, 1792 to 1798. The goal of the exercise is to have a long term product range, supported by a complete set of rules and supplements that will grow alongside the figures. The rules must be robust and conventional enough to capture old-school gamers, though should also display some of the trademark Eureka flair.

  • Based on the Command magazine game: Hougoumont.
  • Battlefield is a conventional (undeliniated) area – ideally for a 4’ x 4’ space.
  • Game design is conventional in all important respects: movement is measured, line of sight and model terrain operate in similar fashion to WAB, dice used are d6, incremental loss of figures as a result of combat, limited recourse to ‘novel’ mechanisms and concepts.
  • The scale of the encounters modelled is at the company to brigade level. That is: the manoeuvre element is a group of figures on a stand representing a Company. An entire side in a battle – one’s army – is a combined arms brigade/task force.
  • These rules model minor infantry tactics specifically during the French Revolutionary period: 1792 – 1798, and extending by implication a decade or so in either direction.
  • The armies the players command are task forces with orders to achieve limited goals. They may represent only a tiny part of a much larger battle that is occurring simultaneously on a much larger canvas, or they may be self contained units operating far from support.
  • Figure scale is somewhere between 1:10 and 1:25.
    • An infantry stand holds 6 to 8 models. This stand represents a Company of 80 to 180 men (depending on the nationality and condition of the Company).
    • A cavalry stand holds 3 models. This stand represents a Troop of horsemen.
    • A single infantry figure may represent a voltigeur team (these guys must have specific rules).
  • Rules must model:
    • Covering fire & move
    • Shoot & scoot
    • Big volley
    • Élan – the power of the revolutionary zeal for France in comparison to the pressed professionalism of its enemies
    • Climbing & defending obstacles
    • Taking cover
    • Light infantry tactics
    • Opening, closing and forcing gates and doors
    • House to house melee
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