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Greg and I have been talking about how to apply Mythic to many of our other game and story-telling interests. Most recently, Greg raised the interesting idea that Mythic might be usable for miniature wargames. At first glance this seems an idea that might bear fruit. It intuitively seems that it might provide the opportunity to play a wargame in a more narrative  style, rather than in the traditional mechanistic style. In other words, Mythic may allow us to wargame in a fashion more closely related to original Frei Kriegspiel (but without a referee) and leave behind the more common (now days) approach of treating the wargame like a complex version of chess.

This idea requires further investigation. It is obvious from the start that if both players are trying to capture a specific historical feel then some kind of agreement – either in rules or in negotiation coupled with equal knowledge – that neither of the players will spring something whacky. And this raises an interesting question in itself: can Mythic be used in an adversarial setting? Two players in a wargame could probably very easily create a shared story about a battle using miniatures as entertaining visual props, but could they relinquish control to the other in the way Mythic facilitates when the stakes of the game are genuine victory or defeat? After all: a miniatures wargame is, as well as an exercise in telling a story about a battle, a competitive activity. One wants not only to be transported. One also wants to defeat the other fellow.

Matrix games manage to achieve this through a formalised way of asking questions, proposing the results, deciding on the probability and then discovering the outcome. Mythic, of course, also does this, and short cuts most of those steps. The approach and method of Matrix might be a useful model to think more about.

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