After some great prompting, here is the scenario generator that Greg and I use to design our MDRG games. We roll a few times on this table, stop and ponder on the findings, and then weave the elements into a coherent story. We have found that the forces suggest themselves by this process, always keeping in mind that SBH is a game for 10 or fewer figures, and that we want to be fair with each other so that we get a decent game. No wants to play a thrashing.
The scenario basis for our games is the real differentiator for us. Without a good, interesting story that has twists, a skirmish game gets a little samey. That’s the way it feels to me, anyway.