Koldos (Low tech) is a fragment gripped in a perpetual ice age. The original world was a lush forest, but since the calamity it has frozen into a perpetual Arctic. The native Koldosites build their cities over geothermal springs. Without this source of heat, the fragment would quickly become uninhabitable. Blizzards and crevasses make surface travel dangerous.
The Koldosites are a blue-skinned humanoid race who survive by hunting the local seals which fish the freezing oceans. When not out hunting, the Koldosites retire to their cities, warmed by deep geothermal activity. Cities have been established over volcanic geysers, using the hydroelectric power and thermal energy to maintain the environment. In this environment the Koldosites are a social and gregarious race, unlike their default behaviour when traversing the surface in the almost perpetual blizzards.
Visitors to the cities report a welcoming, socialist economy, but also remark upon the cloying humid atmosphere, ripe with the perfume of so many human and animal bodies admixed with the numerous cooking fires. Diversions and entertainments such as games of skill and chance, races and contests of man and beast, along with public and impromptu recitations and musical performances are common. Vices such as prostitution are unknown as the Koldosites, both male and female, whilst fastidious in tracing lineage and united in their admiration for the family, are quite promiscuous. Theft is unknown as most property is communally held and any private property is typically imbued with personal significance. For example, a person may have a noteworthy item of clothing or a knife, but that item would have been gifted by a relative, or be a family heirloom, or be something that was made specifically for that person. Therefore any thief could never use it anyway.
Industry is largely reduced to craftsmanship, the original planet of Koldos was significantly more advanced and the elders relate the tale of the passage through the black hole and how this has rendered their world the place it is today. Many large machines, such as lathes and arc furnaces have survived and are still in use. Their limited number and the need to keep them running has been one of the main drivers in the development of their communal economy.
Koldosites have not fallen so far into ignorance that they have forgotten technology. Their education system reinforces the loss, and reminds them to be alert for the opportunities for trade with fragments that have retained more. Remnants of the Koldosites’ technology still lie locked beneath the glaciers, trapped there when Koldos was dragged through the Ice Field after ejection from the Black Hole.
The harsh environment has also fostered a cultural feeling of self-reliance, and so self-confidence. Anathraxa demands food from the Koldosites, a commodity grown with incredible ingenuity in hydroponic gardens, and one which the natives are hardly spare. She also demands sulfurous minerals, which are in extreme short supply on the fragment. When these tributes cannot be met, and even if they can, Anathraxa’s Handmaidens take men. It is quite probable that the sacrificed men are happy enough to ‘go out with a bang’, but the ecological and economic pressure this puts on the remainder of the Koldosite race has fostered a deep and growing sense of resentment. There are rumours that secretly imported technology is being used to drill tunnels through the ice to the old cities in the hope of finding weapons and manufacturing technology.
The Koldosite figures are from Eureka, from their Inuit range.