Draugar (plural form) are a form of undead found primarily in Saxa lands. Necromancers are the most likely to rise as a draugr, for Hela grants her evil servants undead status as a fi nal reward for a life-time of service. Former spellcasters raised as draugr cannot wield magic, but
their supernatural powers more than compensate.
Despite looking like zombies, draugr are intelligent, strong, and agile. A draugr’s physical form can be helblár (“death-black”) or nár-fölr (“corpse-pale”).
I think these fellows from Eureka fit the bill nicely. Sicne they are not truly zombies, the fleshless look differentiates them from their brainless cousins.
Attributes: Agility d8, Smarts d8, Spirit d10, Strength d12+4, Vigor d10
Skills: Fighting d8, Intimidation d10, Notice d6, Stealth d8
Pace: 8; Parry: 6; Toughness: 9
Treasure: Worthwhile, in lair.
* Claws: Str+d6.
* Fear (–2): Anyone seeing the blackened, decaying corpse must make a Guts roll at –2.
* Fearless: Immune to Fear and Intimidation.
* Invulnerability: Draugar can be Shaken by mundane weapons and magic, but only take wounds from being grappled.
* Undead: +2 Toughness. +2 to recover from being Shaken. No additional damage from Called Shots. Immune to disease and poison. No wound penalties.
* Weakness (Grappling): Defeating a draugr requires a hero to grapple them. Unlike a regular grapple, draugar automatically suffer damage equal to the attacker’s Strength each round the grapple is maintained.