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Flash-Gordon1The goal has been to create the framework for a wargaming tournament campaign. I recall the success of the ECW campaign many years ago where quite a few gamers came together and played a series of connected games leading up to a major end-fame confrontation. Tables were added together as more players congregated into the one battle. So it was not so much as a round-robin as a varied aggregation.

I want to do the same thing again but to expand the scope a little. For example, I want to make it so that anyone can turn up with any figures and still be able to play – so not setting specific. We tried this at one of the Little Wars with Cast of Thousands with varying success.

At present the following parameters are guiding development:

  • Multiple players overall and within each battle
  • Rules learnable very quickly and generic so there is a minimum of umpire intervention
  • Setting agnostic so that players can turn up with figures from any period and still be playing on an even keel
  • A campaign setting that builds to a climax
  • Clear sides to be associated with, but with leeway for deception, double dealing and defection

And so this is the story:

The Emperor Ming, in his infinite mercy, has declared that a death match tournament will occur around the gas giant Optimus in the system of Sol. Representatives are invited/commanded to send contingents to the many moons.

Sides will be decided by the turn of a card: red team and black team. The king of each team will be decided by the draw of the King card in their colour. Cards can be swapped and traded, but this system ensures that the side remain balanced in terms of number of players.

Each moon will be numbered from 1 to (whatever) and each player will be given a number of 1 to (whatever). This is their ‘home’ moon.

Each turn, players will choose to travel to a moon. If they find themselves with an enemy they do battle. The winner of each battle draws a card that has a Special Power. This Special Power becomes the possession of the king of that side.

Each turn, after all (timed) battles are complete, the Emperor, for his pleasure, will destroy a moon. This arena is now gone. The owner of this moon is now homeless and is evacuated to his king’s moon. [Many bureaucratic rules here about when and how and what – but basically it’s a musical chairs story. Special rules will deflect the destruction beam or give an advantage in the next battle, and so on]

Ultimately (number of battles a function of how many moons which is a function of how many players) there is only one moon remaining, and all the players are fighting one titanic battle.

There are many methods of determining success:

  1. The King of kings is the king of the side that wins on the moon that belonged to that king – in other words: last ditch success on home turf. This is the ultimate best result.
  2. The Victor of the Moons is the king of the side that wins on someone else’s moon.
  3. The Champion of Battle is the player that won the most individual battles.
  4. The Combatant Sanguine is the player that had the most casualties caused against him. We would keep track of deaths in battle with red dots on the name tags.
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