Morvauvil (Mor-vow-vee) stands as the central example of all that is mysterious in the Steamship Troopers setting. The island is dominated by a tall mountain that spews smoke, steam, lava and poisons. It may possibly be volcanic, but then again maybe not. From deep fissures in its side, monstrous creatures spill out. Most of these are deformed and incapable and quickly become the food of the more successful predecessors that stalk the slag heaps. Others are vicious and cunning and cut their way out to maraud in the jungles that reach the sea.
The vast island sits across the trades routes that connect Malschia, Colle and Onneutiers. Thaxningland ships take wide detours south to avoid the waters. Luckily none of the monstrosities spawned appear to have much in the way of cunning so have not formed societies. Certainly there is no hint of industry in their behaviour. Even though they do not make ships, however, some of the monsters flop loathsomely to the sea and become threats to civilised shipping. All sea monsters are generally attributed to have originally have hailed form Morvauvil.
Our map shows settlements around the coastline of Morvauvil. These are the expedition camps set up with great or lesser success by the civilisation nations of the world. Morvauvil, the town, has managed to remain intact despite all the monstrous assaults and is something of a permanent settlement. Representatives of all the civilised nations have created a fortified base camp. Adventurers seeking to explore the terrible interior of the island most often start here.
Other named encampments have been shown but might not still be active. Most are not. The death toll is high and encampments tend to become eerie mausoleums.
So what attracts people to this land of death and horror?
It is said that here on Morvauvil there are more artefacts and working installations of the Earthmasters than anywhere else. Treasure hunters make good money and archeologists push back on the shadowed boundaries of our knowledge by braving the terrors of the island. The artefacts found and the knowledge gained on Morvauvil fill out the libraries. The experiences of the survivors fill out autobiographies.
Some say that a malfunctioning regeneration plant is at work somewhere in hidden labyrinths. Others say that Morvauvil was part of a matter transmission station that, when the rest fo the system collapsed, the imprinted patterns became corrupted and it is caught in spewing out badly reconstructed clones of original travellers. Others say that an active, though mad AI is busy at work desperately trying to build a species that can survive the post collapse world. Advocates of this last theory call the place the Island of Dr Morvauvil. There is no specific evidence to support or discount any of these or any of the hundreds of other theories.
What is known in that technology that cannot be reproduced from the time before can be found in greater concentration here.
Adventurers from all the civilised lands come here to test their skill. Most fail.