As the new day dawned, only Sven was in any condition to make decisions. Selene was catatonic, staring into the distance and unresponsive. Greycape sat clutching himself around the shoulders, rocking back and forward and shuddering while staring into the campfire. He at least was responsive to questioning but had nothing meaningful to say. Stian... Continue Reading →
Leriel 8 – Huldra: this is why we never leave the path
The party headed west into the narrow gulley separating Hohengreb and Walemoch. The idea was to sneak into Ymodi territory in their search for the lost priest Jerdal. They soon discovered that the gulley was dense with vegetation. The small streams crossed back and forwards and were choked with rocks and fallen logs. It was... Continue Reading →
Leriel 7 – Clues
Selene believes that her lost love Jerdal is somewhere around the Valemont range of mountains south of Pethwys. She came to this conclusion after searching the mighty valley of the Anoth as far north towards the gargun city at Amekt and further south of Gwaeryn on the pilgrim trail. Pilgrims she had met described someone... Continue Reading →
Zardice speaks to you!
I bought this large size aquarium piece years ago. The intention was it would work as wargaming terrain - in fact, here's the original reference from 2014: https://shichitenhakki.wordpress.com/2014/02/16/zardoz-has-spoken-latest-find-at-the-aquarium/ And then it sat gathering dust because how often have I played jungle themed wargames since then? Rhetorical: never is the answer. Now that I'm playing Forbidden... Continue Reading →
Leriel 6 – The mission reveals itself
[Using the new encounter table, I came up with pilgrims on the way to Araka-Kalai, the Pit of Ilver, the physical home of the god Ilver where it creates mutated life that often plague the world. People worship the god as the literal life creator. That sent me on a research effort to understand why... Continue Reading →
Leriel – Tools
I built this quick table in the Forbidden Lands format to give a little structure and feeling for random encounters. As always, the list is not exhaustive - I'll use other tools such as Brewer's or tarot cards if the mood takes me. But this was a good exercise to give me a feel for... Continue Reading →
Leriel 5 – Hru
Since the exchange at Forebridge lookout, on one wanted to spend the night in the shadow of that evil place. They pushed on crossing several bridges until they reached the far side. As the light was beginning to fade they made camp. The night passed without event and they started their journey south around the... Continue Reading →
Leriel 4 – Crossing the Anoth
Forebridge is the name given to the guard post on the eastern side of the Anoth river where a series of bridges have been built to cross the many channels. The entire valley is a floodplain for the Anoth and in Spring it's virtually impossible to cross except at a few rope bridges over steep... Continue Reading →
Leriel 3 – Old friends
In Forbidden Lands rules, if you choose to engage in that level of detail on a journey, you roll to see if you successfully make camp for the night. In the context of this story, since Greycape is on a patrolled road, it means finding one of the commonly used places where other travellers have... Continue Reading →
Leriel 2 – Where are we?
This adventure is set in the island of Hârn, and the random starting place was sector H3. The random hex in that sector gave the township of Leriel. I wanted to do a little zooming in to suggest possible adventures but without locking anything down. As a result I generated this map that has approximate... Continue Reading →
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